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Active sky xp rwx
Active sky xp rwx













active sky xp rwx

  • Fixed problem with some sound devices in networked mode, during audio device selection process from server, when using device with non-ASCII UTF-8 characters X-Plane compatibility updates.
  • KTNX) from Navigraph data when an unexpected 3-letter (TNX) station existed in the airport database
  • Fixed problem with some stations in flight plan parsing (i.e.
  • Attempted fix for problem with Privacy Policy date parsing using Arabic calendar/region settings.
  • Server weather data network complete overhaul using new cloud computing components and network resources for increased performance, better data consistency between sessions and better load balancing.
  • Adjusted registration process to prevent stuck email registration step if process fails during initial email verification, now continues normally.
  • Changed registration process to require e-mail address verification before user account verification, preventing typo or other email access issues.
  • Fixed issue with API regarding multiple sigmets not being returned.
  • active sky xp rwx

    Thanks to everyone who participated in the OPEN BETA! See our Downloads Page to download the update(s) now! Changelogs: If Active Sky's weather is good (which I think it is) but their turbulence is poor (which it is) then you *can't* do anything about it without breaking Active Sky (until you restart it.)īottom line is, if you have any app that messes with turbulence, it will probably break your Active Sky (and any other) weather engine.P3Dv4.5 HF3 compatibility, further fixes, adjustments, and network/stability improvements highlight these latest updates. They just want some air movement (someday, maybe, we'll have vector field air movement? I hope.) Here's what's messed up about that situation:Īdding some bumpy air via turbulence datarefs shouldn't change the weather. I suspect it causes AS to lose control of the weather and it gives up (quietly). If an add-on changes any of the turbulence datarefs, it doesn't just change changes the weather. I think the issue is due to the way turbulence is designed in X-Plane (perhaps, a bug) and would affect any weather add-on (seems to affect FSGRW as well). Well FSX/P3D is 100 times more alive than Xplane with 0 weather. One of the biggest complaints I hear about FSX/P3D from the Xplane community is how it feels "on rails". I have pretty much been driven back to FSX/P3D because Xplane with clear weather and 0 winds feels absolutely pointless.















    Active sky xp rwx